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Knowledge Engineering* - |+0 Int untrained Knowledge Dungeoneering* - |+0 Int untrained The paladin’s class skills are Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility) (Int), Knowledge (religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).Ĭlass Skills: A holy guide gains Knowledge (geography) and Survival as class skills.Īrmour Check Modifier: 0 (-2 with shield) Heavy shields are considered light weapons for you. You were trained to use shields as weapons.īenefit(s): Heavy and light shields are considered simple weapons rather than martial weapons for you. Prerequisite(s): must worship associated deityīenefit(s): You aren’t flat-footed during a surprise round that you don’t get to act in or before you get to act at the start of a battle. Your study has trained you in defensive strategy. Ranged attacks (not including spell effects, natural
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Prerequisites: Shield Proficiency, base attack bonus +1.īenefit: Increase the AC bonus granted by any shield You are skilled at deflecting blows with your shield. Heavy Steel Shield +5đd6 x2 B Shield Bash Hp 12 (1 HD 1d10 +1 Con +1 Favoured Class)Īcid resistance 5, cold resistance 5, and electricity resistance 5 (celestial resistance racial trait) * With racial traits of angel-blooded aasimarĪC 13 (16 shield, 20 vs ranged), touch 12, flat-footed 11 (13) Male Human* Paladin 1 (Holy Guide, Holy Tactician, Warrior of the Holy Light)
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